Advanced Conc Jump Techniques

    1. Triple Conc Jumps
      The triple conc jump is considerably more difficult to pull off. You must place two concs on the ground, timed so the first conc places you just on the outer edge of the second conc's concussion sphere when it explodes. The third conc is then hand held to push you even further.

      One approach for a triple jump that works well, align the beeps:

        - Prime conc_1 then toss it on the ground.
        - Prime conc_2 on beep_2 of conc_1 then drop it in the same place.
        - Prime conc_3 on beep_3 of conc_1 - never drop this one, you will hh.
        - Standing on top of conc_1, duck then jump so your at max duck-jump-height for conc_1.

      Since all the beeps are aligned the timing is straightforward. Conc_1 will put you at the outer edge of conc_2 just as it explodes, and conc_3 is hand held.

    2. Juggling
      If you have a limitless supply of concs, you can keep yourself in the air indefinitely. This is accomplished by throwing successive concs under yourself while in the air. The timing must be precise, and thus the technique is very difficult, requiring more practice than the previous methods. To start juggling, it is usually necessary to get initial height using another method, such as a double or ledge assisted conc jump.

      The key is to juggling is the release. As you are being propelled upward from your prior conc, your vertical velocity will begin to slow, and then there is a brief moment when you are at zero gravity. You must release the next conc while looking down just after that zero gravity point. Do not release at the zero gravity point, but just as you begin to fall. It is helpful to watch the wall textures closely to help with the release.

      The technique is usually used to travel upwards. However, by throwing the concs at a more horizontal angle you can travel horizontally or slowly descend downwards. This is even more difficult than standard juggling.